Received: from mail.webcom.com (mail.webcom.com [206.2.192.68]) by keeper.albany.net (8.7.1/8.7.1) with ESMTP id UAA20247 for <DWARNER@ALBANY.NET>; Mon, 26 Feb 1996 20:17:37 -0500 (EST)
Received: from localhost by mail.webcom.com with SMTP
(1.37.109.15/16.2) id AA076103918; Mon, 26 Feb 1996 17:18:38 -0800
Date: Mon, 26 Feb 1996 17:18:38 -0800
Errors-To: dwarner@ALBANY.NET
Message-Id: <38F3BC92274@CALUMET.YORKU.CA>
Errors-To: dwarner@ALBANY.NET
Reply-To: lightwave@garcia.com
Originator: lightwave@garcia.com
Sender: lightwave@garcia.com
Precedence: bulk
From: ZHUNT@Calumet.Yorku.Ca
To: lightwave@mail.webcom.com
Subject: Re: Latest B5 episode
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
Status: RO
X-Status:
>>>(1) When the Shadow ship lifted off from the hanger, how did they achieve
> >>the effect of the glass pieces falling?
Simple way would have been to so some glass-pieces and key-framne them, or
they could have used a physics-simulator. Neat bit here: if you see it
again, you can see one or more figures (wisely) getting the heck out of
there around the time the glass comes down. :)
> >>(2) How were the electrical discharge effects created at the atmospheric
> >>jumppoint?
Could have been done (maybe) with marble-texture or as an image sequence
(ImageFX can create great-looking lightning, so should other software. Of
course, it could be a new texture/plug-in.
> >>Fantastic animation!
Yes, they keep doing great stuff- liked the design on the earth-ship (
front-end looked a bit like something from Aliens/Aliens3.
> >I've got another one for ya: Was the Minbari ship flying through
>volumetric
> >clouds inside Jupiter's atmosphere? I didn't tape the episode and so
>can't
> >go back for a closer look.
Best guess is an image sequence with some fractual noise on a plane thrown
in. For the part where the Shadow-ship emerges from a bank of clouds, there
is a tutorial in LWPro (a few issues back) that shows how to do this with a
logo, basically it involves cutting a cloud-image up and mapping the two
parts on seperate objects, I think front-projection works its way in there